The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love...
ZorkQuest: The Crystal of Doom is a direct sequel to Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.
Like in the other InfoComics, the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors.
Zork Quest 1 and 2 were part if Infocom's interactive comicbook range (Infocomics) and neither have much to do with the Zork universe as it is told in the original games.
Zork Quest 2 carries on from where the first game left off. The land of Quendor is at last at peace, but a sorceress has stolen a powerfull spellbook with which she intends to reak havoc on the land. It is upto you and your band of brave heroes to stop her.
Of the graphics and sounds it is hard to say anything positive If anything they detract from the story telling process, which is what makes Infocom adventures so good in the first place. The story itself is quite good (much more interesting and longer than Zork Quest 1), and it's probably best if you see this as an Infocom adventure lite. Play this, then go and play some of the other Infocom games on the site.
Infocom released Lane Mastodon, the world's first "interactive comic book" in 1988 with little fanfare and even lesser reaction from the gaming public. Apart from being the first electronic comic book, Lane Mastodon and all subsequent Infocomics allows the viewer to change perspective between characters, thus providing an excellent replay value as you can replay the story from a different perspective.
Three more stories followed before Infocom decided to halt the unsuccessful venture. The lackluster response was perhaps due to the fact that the comics-- with the exception of ZorkQuest, are based on original premises created by Infocom designers. Furthermore, the then-primitive graphics technology was not conducive to engaging animations. But then again, the dismal sales of Marvel Comics CD-ROM comics today may be suggesting that comics are best suited to print medium after all.
ZorkQuest 2 picks up where ZorkQuest 1 left off: Egreth Castle and the land of Quendor once again found peace... but soon new troubles start brewing again after Moog, a mischievous young sorceress, stole an ancient spellbook that would give her powers unmatched by any other sorceror. It's up to a band of four brave souls, including the royal wizard Frobwit, to vanquish the evil once again. It's more captivating and longer than ZorkQuest 1.
People who downloaded Zork Quest 2: The Crystal of Doom have also downloaded:
Zork Quest 1: Assault on Egreth Castle, Zork: Grand Inquisitor, Zork Nemesis: The Forbidden Lands, Return to Zork, Zork Zero, Zork 1, Zork 2, Zork 3
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