Koala Lumpur: Journey to the Edge is the kind of game to which you must make a commitment. Cancel your plans, drink some coffee, and sit on a comfortable surface, because Koala's journey is not a quick or easy one.
Journey to the Edge is filled with hidden clues, torturous puzzles, and mazes that would stump even the greatest spelunker. Journey to the Edge is a brain teaser of a game. It has a lot to keep you guessing. Unfortunately, the game is simply not compelling enough to keep you playing. This is true despite very good graphics and animation.
It looks like much time and effort went into Journey to the Edge's animation. The character movements are fluid and realistic, and animators synchronize voices with mouth movements. The animation style reminds me of a Spumco creation (Ren and Stimpy, George Liquor), but the company was not involved in the creation of Koala and his friends.
The visual presentation in Journey to the Edge is good, but the 3-D environment is confusing. If you move from one side of the screen to the other, eventually you wind up in the same spot. So, even if it looks like you are moving in a straight line, you are actually walking in a circle. It can get confusing.
Artists have rendered the backgrounds in the game well. The inanimate objects look good, too. However, separating the stuff that you can pick up from the stuff you cannot pick up is often difficult. In a game where nearly every piece of movable junk is somehow useful, it can get frustrating clicking on the things that will not move.
The sound in Journey to the Edge consists of music, voices, and cartoon sound effects. The volume is adjustable, and I recommend turning down the sound effects. The default setting is very loud. Koala speaks with a Pakistani accent that is only slightly amusing. Dingo's Australian drawl is often annoying. Still, Journey to the Edge is basically a cartoon, and cartoon characters need funny voices. Fortunately, Fly does not speak.
Journey to the Edge's control is the mouse. Fly becomes the cursor and the rest of the characters follow his lead. During some interactive portions of the game, a pointer will appear and allow you to click on buttons, levers, and other objects.
Game play in Journey to the Edge is good, but it is not great. I found myself getting frustrated often. The simpler levels in the game seem like they should only take a few minutes, but they end up taking a few hours. The game is simply not good enough to warrant that amount of time. Journey to the Edge should either be more compelling or less time consuming. As it is now, it is the kind of game that will sit on my shelf without much play time.
Journey to the Edge has a great visual presentation but a weak concept. Had the plot been more interesting, its animation could have propelled it to greatness. Unfortunately, that did not happen.
Graphics: The graphics and animation are nearly flawless. The only negative visual aspect is the inability to separate background objects from movable objects.
Sound: The sound is good, but the default setting is very loud. Get used to funny accents from the main characters.
Enjoyment: I found this game to be confusing and repetitive. It takes far too long to play the simplest of levels.
Replay Value: There is very little replay value. Because of the poor concept, this game will sit on my shelf, not on my hard drive.
Koala Lumpur is a mystical, Zen-master wanna-be, spouting mystical and karmic nonsense in a wacky cartoon world. After accidentally setting of an incantation that could trigger a "Comedic Apocalypse" in the entire cartoon universe, the universe's supreme being, Ella Mental, charges Koala with finding the Lost Scroll of Cartoon Prophecies and saving the universe. For that he summons help from his friend the dog Dr. Dingo Tu-Far, a gun-toting, fast-talking scientist, and his spirit guide: Fly.
You play the game as "Fly" (which also becomes your mouse pointer) and direct the actions of Koala and Dingo on their quest in classical adventure game play. There are some mazes and reflex-challenging puzzles, but the game consists of solving puzzles, word association puzzles, etc. in an offbeat, unusual cartoon world filled with weird locations and persons as well as the occasional scatological humor.
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