For those who played either the original Déja Vu or the 1993 Windows remake of that game, the best way to describe Déja Vu 2: Lost in Las Vegas is essentially as a bigger game with better graphics and the exact same level of gameplay.
This game features the same Windows-based interface system seen in the remake of the original Déja Vu. The game is laid out very logically with movable and resizable windows that allow you to set up the gaming environment the way you want. Most gamers, though, will find the default setup of verb list over graphics window over text window optimal.
The main benefit of the customizable windows is the capability to set up inventory holder windows alongside each other, making inventory management very easy. Having the exits clearly marked in their own individual window is also a nice feature, although in rooms with many exits, it can take some time to correlate the overhead exits view with the first person graphics view.
However, there are some drawbacks to this setup. Having the eight functional verbs in the game listed in one place on the screen makes the game easier for slower typists who can simply mouse-click on them. But, for gamers used to text-based adventure games and the freedom to enter commands by typing, having to click one of eight verbs can feel both slow and restrictive.
The game's graphics are clean and functional, though not particularly noteworthy. It's easy to figure out what you can interact with on the graphics screen simply by clicking around and having graphical representations of rooms and objects saves you from having to read and analyze text descriptions. As with the remake of the original Déja Vu, at times it can be easy to miss small items on screen, simply because the room text descriptions don't include them and their graphical icons are easily overlooked.
As far as sound goes, the game would have been just as well off without any. The game's entire range of sound effects consists of a series of short, dull thuds, all slightly different from each other but all equally meaningless since none of them sound like what they're supposed to represent. When the game does plays them, more often than not they actually break the mood instead of doing anything to enhance the gaming atmosphere.
Déja Vu 2: Lost in Las Vegas's puzzles are decently challenging, though a bit cookie-cutter in construction. Likewise, the plot is interesting but there's nothing you haven't seen in movies or other games with the same theme. Despite the somewhat formulaic approach to the game's design, Déja Vu 2 can still be a lot of fun to play.
The game is perfect for those who like classic adventure gaming but have no patience for text-based parsers. If you have the patience for text-based parsers, you may find the eight verb interface to be a bit limiting; gamers who prefer more modern point-and-click graphical adventures will find Déja Vu 2: Lost in Las Vegas's traditional text-based adventure style to be restrictive. If you don't fall squarely into either camp, you may want to give it a try.
Graphics: Clean graphics without much flair.
Sound: The sound effects are useless and might as well not have been in the game at all.
Enjoyment: The game features solidly enjoyable gameplay with a relatively large game environment to explore and some good puzzles.
Replay Value: The linear storyline and one solution puzzles keep the game from having much of a replay value.
Déjà Vu II: Lost in Las Vegas is the sequel to Déjà Vu: A Nightmare Comes True. This time you wake up in Las Vegas with great headache and realize that you are Ace Harding, who has to find $112,000 of recently murdered Chicago's racketeer Joey Siegel for his boss and Las Vegas' mobster Tony Malone. You have a choice to find money in one week or classical "or else". Just for formality you are watched by Malone's thug Stogie Martin.
During the investigation in Noir style you can collect and use items, talk to characters and make some decisions. The game has a multiple windows interface, which size and position you can change.
Unarguably the best game ICOM ever produced, Deja Vu 2 continues the storyline of the first game, only this time you no longer have an amnesia. As an ace private detective, use your sleuthing skills to uncover sinister gang plots and implement an ingenious plan to set one gang against the other. This is the one game that compares favorably with the best adventure games of the era (1989), and ICOM even generously reduced the number of useless items you can carry :)
This game starts with you wake up with a bump on the back of your head. There are a few things you can remember of the last 48 hours. You were being abducted from Chicago by two men, who brought you to their boss: Malone "THE" notorious gangster from LV. There is some kind of connection between Joey Siegel a criminal of whose murder you had recently cleared.
As you discovered last night, Siegel had been running rackets in Chicago as Malone's leg man, and his untimely demise left $112,000 of Malone's money unaccounted for. And since YOU are the logical scapegoat, Malone has now made you an offer you can't refuse either cough up his $112,000 in one week's time, or he'll get killed. To make sure you don't escape he's having his personal goon watching on you. I like this game because of the interactivity with the surrounding. You can pick up almost any object and put it in your inventory. For the rest it's a "I've already seen this, done that" game. Graphics and sound are ok, but nothing special.
People who downloaded Deja Vu 2 have also downloaded:
Deja Vu 1: A Nightmare Comes True, Discworld, Déjà Vu I & II: The Casebooks of Ace Harding, Darkseed, Discworld 2: Mortality Bytes, Darkseed 2, Discworld Noir, Daughter of Serpents (a.k.a. The Scroll)
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