Imagine yourself with access to a time machine but with restrictions on the 'where and when' you are permitted to go. In The Journeyman Project Turbo, you, as an agent for the Temporal Protectorate housed in their Temporal Security Annex, are exactly that. So much time and so few places to go. Obviously, the designers were restricted by space (and time?) limitations and had to narrow the field of play somewhat in order to make a viable game with selected points of interest. Unlike the Carmen Sandiego series of time travel games which blast into the past and jump around like balls on a pool table break, the possible destinations in The Journeyman Project Turbo seem all too few and far between (could be why sequels were invented). Of course, each mission contains a detailed agenda and may, in fact, require acquisition of information/objects that affect success in other missions. Although billed as a "non-linear" game, the need to finish certain missions before others is essential because of the linkage requiring vital objects found in one mission to it's need in another.
Because of the many cinematic sequences encountered in the game, the designers smartly devised a "view screen" which is in effect a small window on the world you can see while adventuring and is accomplished by use of your BioSupport Suit's monocle-type view. Even so, load times of certain sequences can be slightly annoying. The interface in general is a smooth combination of mouse clicks and keyboard movement. Although you can use either mode, the game seems to recognize keyboard movement more consistently than mouse clicks in some areas. A nice feature is the expanding capability of the BioChip Panel as the game progresses. The intended function of the BioChip Panel is to allow you to build an informational database using chips that contain essential data needed to complete specific tasks.
An extremely gratifying aspect of The Journeyman Project Turbo is the high quality of the many mental or logic puzzles encountered throughout the adventure. By no means are they always easy to solve nor are they impossible. A very satisfying level of difficulty attends nearly each logic puzzle which gives the player a good sense of reward when solved. Another positive point is that many goals established during gameplay are attainable via several avenues, not just a single way. There are occasions, however, when no hints or clues are apparent, especially in manipulating machinery. Thus it becomes important to save the game often as many times the trial and error method results in the player's untimely demise.
Any of the aforementioned small gripes are minor when compared to the overall effectiveness of The Journeyman Project Turbo in providing some quality entertainment time spent in front of a computer screen. The storyline is fresh, interesting and engaging and the quality of the sounds and graphics enhance gameplay nicely. Bring on the sequels!
Graphics: For the most part, the graphics are crisp, clean and visually enjoyable. Billed as "The World's First Photorealistic (3D) Adventure Game", the overall look of the game at the time of release is quite different than previous games in the genre.
Sound: Very nice original soundtrack. Ambient sounds enhance the environment and sound effects are intelligently applied.
Enjoyment: Although the story is well defined, there are times when it seems the game action is sluggish. Novices may find the puzzles on the tough side but veterans will appreciate the complexity. More destinations would have been nice.
Replay Value: Fairly high for this type of cinematic game. Even though the story remains the same, the paths to success can be varied with more than one possible solution available to achieving some goals.
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