In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. Like the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones or civil facilities. Another important aspect of the game is resource management: every base and unit cost resources. If these get scarce the player can shut down some bases. If the public mood gets too bad, e.g. because of destroyed civil facilities or food shortage, the player loses his commission and therefore the game.
Veteran wargamer M. Evan Brooks said it all in his synopsis of the game: "Multi-scenario options for strategic air supremacy in the Middle East. The scenarios themselves were detailed and somewhat esoteric, e.g. Bahrain vs. Qatar (actually not that unrealistic given the political realities). But the speed of the game could not be slowed down (eventually a patch was distributed over electronic bulletin boards). Overall, an interesting effort with little potential for enduring play value."
Impressions would later improve the engine somewhat and use it for Global Domination and later When Two Worlds War. Still, weak AI and cumbersome user interface that characterize most of Impressions' early efforts make this a marginal old game at best. Anyone who wants to play a truly great air force wargame should try Big Time's Flight Commander 2 instead.
People who downloaded Air Force Commander have also downloaded:
Air Command 3.0, Airborne Assault: Highway to the Reich, Allied General, Admiral: Sea Battles, Airborne Assault: Red Devils over Arnhem, American Civil War: Take Command - Second Manassas, 1701 A.D., A*M*E*R*I*C*A
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