Battletech: The Crescent Hawk's Revenge continues the story of Jason Youngblood from the point where its predecessor, Battletech: The Crescent Hawk's Inception, ends. The game opens with the Crescent Hawks being dropped on the Kell Hounds' home planet and takes players through the Battletech universe's timeline. Players will fight House Kurita, experience the shocking arrival of the Clans into the Inner Sphere and eventually participate in the fight against the Clans.
The game uses the Battletech board strategy game rules but is played out in a real-time setting. Players must control their 'Mechs, either in lances of several 'Mechs together or individually while moving around a 2D overhead view map to complete mission objectives. Each 'Mech or lance can be ordered to negotiate the map following one or more way-points and can have its aggressiveness set with several controls, including firing parameters and permission to overheat. In certain missions players can also call on artillery support, air strikes, or satellite reconnaissance..
Battletech: The Crescent Hawk's Revenge features twenty-seven scenarios set on five worlds and gives players more than fifty-five types of 'Mechs to control as well as an assorted variety of military vehicles. The scenario progression is fixed but actions within one scenario often have consequences in subsequent scenarios. Players must complete all mission objectives, sometimes within time limits, to advance to the next stage. During the course of the game, players have the opportunity to gain and use more powerful 'Mechs than those available at the start.
BattleTech: The Crescent Hawks' Revenge is the sequel to BattleTech: The Crescent Hawk's Inception. It is the year 3029 during the Succession Wars; as the nineteen-year-old Mechwarrior Jason Youngblood of the Lyran Commonwealth (House Steiner), it is time to strike back at the treacherous forces of the Draconis Combine (House Kurita), who captured Jason's father in the original BattleTech, and whom he has sworn to rescue.
Unlike its predecessor, the game inclines more towards RTS (real-time strategy) than role-playing gameplay style. The player will lead the forces of 31st Century BattleMechs (Warrior Robots) in a daring mission of rescue and revenge. The game consists of two parts - the storyline, which gives the player guidance and direction, and changes with the outcome of every decision made; and the scenarios, which are the arenas where the player watches his/her maneuvers unfold in real time. The game has digital speech and a technically advanced musical score.
Set in the same futuristic universe of gigantic robots' warfare, the sequel of BattleTech: The Crescent Hawks' Inception continues the story of the young MechWarrior Jason Youngblood and his quest to rescue his father and retaliate.
BattleTech: The Crescent Hawks' Revenge, unlike its role-playing predecessor belongs to a different gaming genre, is a "real time tactical" wargame. From a top-down perspective we lead our BattleMechs against the enemy warrior machines in a series of scenarios. The outcome of every encounter will be determined by the way we manage our units and the orders we give to them. Every BattleMech type has a different combination of attributes and capabilities. Each one varies in firepower, speed, armor and generated internal heat. Periodically during the game, we get the chance to form the teams of Mechs under our leadership, based on our instinct and playing style.
During combat, through the command menu we can determine the moving speed of our robots, set the waypoints of their movement path and also designate their targets. To be victorious, we have to closely inspect the battlefield and take the right decisions on issues such as the how and when to engage the enemy, the formation of our forces and the terrain on which to move and fight. A handy feature of the game is the ability to adjust the playing speed, this way we can watch the battles unfold without been overwhelmed or pass swiftly through low-activity phases.
Both the graphics and the sound are still bearable and will not negatively affect the gaming experience. Due to its complex elements and mechanics, BattleTech: The Crescent Hawks' Revenge can often get difficult and frustrating. Nevertheless, it is a very interesting and original game, clearly ahead of its time. Giving it a try is definitely recommended at least for historical reasons, as it is one of the pioneers of the real-time strategy genre.
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Battletech 1: The Crescent Hawks' Inception, Battletech 1: The Crescent Hawks' Inception, MechCommander Gold, Mechwarrior 4: Mercenaries, MechCommander 2, MechWarrior 2: Mercenaries, Mechwarrior, MechWarrior 3
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