This tactical wargame/adventure is based on the GDW pencil and paper role-playing game. NATO and Warsaw Pact forces spent the latter part of the 1990s fighting a brutal war, which has turned Poland into a desolate radiation-riddled land, full of abandoned vehicles and weapons. The maniacal Baron Czarny wants to take over what's left of the country; you must stop him.
The player must organize a team of 20 generated soldiers, each of whom will respond to orders differently, based on their personality. Specific abilities, attributes and languages spoken can be set.
Action from within the vehicles is shown in 3D, outside action is viewed top-down. Both aspects of the game require meticulous planning around the game's range of weapons and vehicles. Help can be received from NPCs, via the game's communication system.
Twilight: 2000 is a wonderful turn-based strategy game.
For those of you who have not played the Twilight 2000 pen-and-paper RPG, the game takes place in the year 2000, at the conclusion of World War III. Baron Czarny is a former ZOMO officer who wants to control Poland and probably the rest of the world. The in-game storyline follows a fairly common theme.
The game begins with the character-creation screen, where the player can create his team. Character creation is virtually limitless. You can create a squad of up to 20 (anything less may leave you with holes in your squad). Eventually, war will break out, and each character will be drafted into a military division. After determining your characters' skills, you can equip them. The amount of money you can spend on each character is determined by the length of time that character has spent in the military. Once you finish creating your characters (which can take days), you enter Poland, which is now a wasteland. However, before you visit the wasteland itself, you enter the base, where you will receive missions. You may choose which characters, vehicles, and equipment you will take on each mission. Once you select and equip your characters, you can leave the base (although you could leave at any time) and attempt to free Poland from Baron Czarny. That's gonna take a long time though, so you'd better settle for freeing a few blades of grass for now. Now that you have your team of four in the town, you can either walk in 2-D to your destination or use the map to get there. Eventually, you will encounter some people that do not wish you to have those nice, shiny weapons (translation: they want to kill you and take everything you own), so you'll have to shoot it out with them. Combat is quite nice but gets kinda boring, because it keeps happening every time you go anywhere.
The music is great, but the sound effects are worthless. During character generation, the graphics are okay. The in-game graphics are okay as well, but they get repetitive. In conclusion, this game has the potential to give you a practically endless amount of fun, and I highly recommend it.
Paragon's last game is one of the best RPG / strategy hybrids ever produced, with excellent AI, lots of gameplay options, and outstanding character creation and tactical combat module that features all sorts of realistic factors and modern weapons. Set in a post-apocalyptic world, Twilight 2000 puts you in control of expert army squad sent to various peacekeeping missions around the globe. Tactical, financial, and personnel decisions all combine into an addictive game that foreshadows Sir-Tech's Jagged Alliance years later.
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