With all the real-time strategy games out there, Enemy Infestation received almost no press prior to its release. And that's a shame. While it's not a terrible game by any means, it does have some annoyances that keep it from being great.
The name of the game here is to wipe out the alien inhabitants on the planet Radavi. They're threatening your colony and in order to survive on the planet, their extinction is required. And in order to carry out this plan, it is up to you to guide your colonists through 26 action packed missions. Each mission has a certain objective to be met. On some missions, you'll have to defend your colony from alien attack, destroy a certain alien structure to hamper their movement or rescue a certain political figure from alien custody. You can also carry out secondary objectives in some missions, though the primary is only required. Destroying something or saving a colonist's life may open a new door to ridding the alien infestation. Great detail was paid to the individual missions and the game really benefits from it. Unfortunately, a lot of the missions you must carry out are very difficult. This is mostly due in part to the aliens' ability to adapt to what you're doing, which I'll get to in a bit.
Controlling your colonists into battle is usually a pretty simple thing, but at times it can become frustrating. First, all you really have to do is select the units you want to utilize and move them where you want. Unfortunately, there are a lot of units at your disposal and often times you'll find it hard to keep track of them all. Some units look the same as other units and you won't even realize until they're dead that you sent in a regular Joe to do a soldier's work. If this happens, you actually have the ability to revive that person and bring him back to life. Also, like in a lot of real-time strategy games, some units will stop after attacking someone and ignore your commands. Sometimes, they'll just stand there and let the aliens kill them because they haven't been told to do anything.
As I mentioned earlier, the aliens have the ability to adapt. This seems like a neat idea on paper, but in action, it can get annoying. What happens is that any weapon you use in a previous mission, they will learn to adapt to. So if you use pulse rifles on one mission, try using it on the aliens this mission. They'll either be immune to that weapon or they'll actually benefit from it (some weapons will multiply them once they adapt). In order to counter this, you have to spend lots of time researching new technologies for building weapons on every single map. This really slows the game down to a crawl and becomes a bit daunting.
While all this is going against it, Enemy Infestation is a surprisingly fun game at heart. Sure, it can be a very difficult game and the interface and movement controls could have been better, but it's still an enjoyable game. Granted, it's not great, but if you're interested in real-time strategy games, you may think about picking this one up.
Graphics: The overhead graphics are very good. Individual human and alien units are nicely detailed and the planet of Radavi looks great.
Sound: While the alien sound effects sound interesting enough, the human voice acting leaves little to be desired.
Enjoyment: Though it can get frustrating, Enemy Infestation has enough decent missions to keep things fun for a while.
Replay Value: There are over 10 multiplayer maps waiting to be played on a LAN or with a friend. Also, there are lots of missions to go through and because a lot of them are very hard, it'll keep you busy for a while.
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