Breach is a turn-based tactical squad combat game. It introduces the team-oriented missions, RPG-style squad leader development and excellent scenario builder that would grow to be trademarks and would be refined in the sequels Breach 2 and Breach 3.
In the ten missions supplied with the retail version (and potentially infinitely more created with the included scenario builder), a squad of usually five space marines under the command of a squad leader embarks on sci-fi missions that involve hostage rescue, data retrieval or simply elimination of opponents. Squad members advance and act in turn on basis of a movement point system.
The multi-level maps consist of outside terrain and structures with several stories, connected by lifts, filled with enemies and objects. Squad members can find and use weapons such as grenades, rockets or detonation packs and tools such as Medikits, scanners or shields.
In an unique twist, the squad leader advances from mission to mission (while the rest of the team is always new), improving his basic stats with each successfully completed assignment, based on his performance. Only experienced leaders may attempt STAR-rated scenarios. If the squad leader gets killed, he is lost forever: the game deletes the corresponding leader file.
Breachis an early but detailed simulation of tactical level combat. Breach 2, a newer revision, adds more details and fits as a tactical subset into Rules of Engagement through Omnitrend's innovative "Interlocking Game System." Easy to learn and fun to play, it was definitely ahead of its time. A design-your-own scenario option greatly extended the replay value. 4 years later and after Omnitrend's demise, Impressions picked up the engine and released Breach 3, an excellent update with campaign builder, scenario designer, and VGA graphics. It also integrates into Rules of Engagement 2, release concurrently. Must haves for all armchair commanders who crave complexity and tactical realism.
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