Lords of Conquest is influenced by the boardgame Risk. You and your opponent start by selecting countries in turn from a map. This can be randomly generated based on requested numbers of countries and volumes of water, chosen from one of the 19 predefined ones, or created using the inbuilt editor.
Your army possesses infantry, cavalry and a water fleet. Natural or produced resources such as gold and iron are identified - countries containing these might be the best ones to invade. You can play at 4 skill levels, and decide how big a factor luck is. With calculations settled by the computer, players can concentrate on the power games.
A classic wargame, Lords of Conquest is an abstract simulation that is easy to learn and play. The game is based on a little-known board wargame of the same name, and fortunately is a big improvement over that version.
Gameplay is similar Risk the boardgame, with more emphasis on resource management. Each player takes turn at the beginning of the game to choose territories, and once every territory has a ruler, the race to conquer the entire map begins. Waging war is limited to moving stockpiles and armies across the map, although careful planning is key to winning, since each territory has its own characteristics that can support vary amounts of army and stockpile. Planning when and where to move your resources are therefore crucial.
The game's excellent computer AI and interface, combined with other features that round off the package, such as a very versatile map editor, multiplayer options, a good variety of pre-made maps, and varying difficulty level, make Lords of Conquest is a must have for all fans of turn-based abstract wargames, and one of the games dying for a facelift. Too bad later conversions to 16-bit systems were mediocre at best.
How to run this game on modern Windows PC?
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Lords of The Realm, Lost Admiral, The, Lords of Magic: Special Edition, Liberty or Death, Lords of The Realm 2, Command HQ, 7 Cities of Gold, Kingmaker
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