In Dominant Species, an under-hyped but highly innovative entry in the Real Time Strategy arena, you control the Mindlord and 27 unique alien creatures (units) in a fierce battle to rid their world of pesky invaders -- humans. Featuring a campaign of 20 missions, resource management, base building, steady unit improvement, and real-time combat, Dominant Species quietly earned its niche among a handful of RTS titles whose gameplay far exceeded its promise.
Overshadowed and perhaps somewhat ignored due to the RTS successes of Command & Conquer and WarCraft in preceding years, Dominant Species features standard gameplay elements mixed with humor, imaginative graphics, a simple but customizable interface, solid storyline, and 3D acceleration to capture the essence of a world in chaos. While the world is huge, the requirement to maintain a base and improve units is kept manageable by the simple expedient of most units being derivatives of several basic unit types.
Two major unit types, engineers and warriors, include attack, armor, damage absorption (hit points), and speed ratings, all of which improve with experience. As the names imply, engineers are used to gather Anima, the "lifeblood" of the alien culture and perform building tasks, while warriors mainly carry out combat missions. The "twist" occurs when the indigenous hives have to interrupt their millennia of tribal survival warfare, a normal state of existence, to fight against the invading humans who want Anima as a means to perpetuate immortality.
Featuring 360-degree freedom of movement, strategic and tactical warfare with variable formations, collectible power-up shards, adjustable camera angles, creative creatures, and clever animation, Dominant Species is a lost gem in a minefield of clones.
Dominant Species is a much-overlooked RTS from Red Storm Entertainment that is by no means as heavily underrated as, say, Warzone 2100, but nonetheless deserves a much closer look from strategy fans. CD Mag's concise review explains why:
"In an industry where over-hyping followed by disappointment is common, it is rare to find a game where the opposite is true. This is the case with Red Storm's  release, Dominant Species. Adopting ideas from other genres and innovating on its own, here we have a serious contributor to the real-time strategy genre.
The basis of the game is a mortal battle between the Mindlords and the evil human invaders. The Mindlords were merrily engaged in a perpetual state of war amongst themselves, but the humans came along and caused, well, a perpetual state of war. The player takes the role of a Mindlord and attempts to repel the alien invasion.
In many ways, the engine is reminiscent of Myth's. You fly low over the map, ordering units to do your bidding. Dominant Species gives you more flexibility than Myth: you have full control over your perspective and can move freely in three dimensions. The highly customizable interface has lots of features that make this easy. One great option is to have the view follow a unit. This allows you to see the battle without constantly messing with the controls, which is nice as the units are fast-moving and the maps are often huge.
Graphically, the game is impressive. Enormous cliffs, rolling hills, and glittering lakes add a lot to both the aesthetic and strategic portions of the game. The only objection here is the choice of colors; dull greens and browns are common. However, the sky and water are nicely done and all of this is integrated well into a smooth, consistent world. Speaking of graphics, the units look fantastic. Three dimensional models are used and the fluidity of movement and melee combat is excellent. Many of the units are a little comical. Gauphs, the worker units, bounce merrily across the screen; it's hard to resist a chuckle seeing these guys jump about. Human infantry are not taken too seriously, either; they look and move like someone stuck all three Stooges into the same space suit. Many effects like these give the game its great atmosphere.
The Mindlord force has twenty-seven creatures, but many of these are more powerful versions of a base unit. The few types of units can be considered a boon, though, as these are all that are needed and it greatly reduces the learning curve. The early units have only melee attack abilities, but more advanced units have acid or lightning attacks, or the ability to lob devastating balls of energy. As your creatures gain experience, they level up and become more powerful. Also, interacting with your troops is enjoyable; they squawk to get your attention and tilt their heads towards the sky and cheer after a victory.
The game features traditional RTS gameplay-build a base and harvest resources. Instead of buildings, bases consist of really big plants. This makes defense rather amusing-it is not often you see a houseplant shooting fireballs at an approaching mob of bumbling astronauts. The bases themselves usually have only a few buildings; there are no sprawling kingdoms with impenetrable defenses as found in other games. The game emphasizes efficient use of units rather than base construction, which many will find a welcome change.
Like most games of this genre, the artificial intelligence is a bit quirky. Some aspects of it are quite good: when attacked, units will group and defend themselves automatically. Unit pathing is decent, but occasionally a unit will get "stuck" on a building and take several seconds to realize it has to go around. The only real problem with the game is that the enemy AI sometimes misses obviously good moves. However, most of the missions are quite difficult, and it is the occasional AI mistake that makes them winnable.
Dominant Species manages a wonderful balance between graphics, strategy, and humor. The units are excellent, as is the execution. In short, Red Storm has given us a remarkable product that has value for any fan of the real-time strategy genre."
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