To beat your opponent, you have to evolve to the highest species, to the fastest. To evolve, move your species across the continent to eat the best vegetation, or to munch on your opponent. You, as the player, control your creatures' feeding, reproduction, and fighting. Choose your path through the specie chain ladder. Be a carnivorous or herbivorous creature to be better prepared for the future. If you evolve too quick, you increase the chance that you may go extinct.
Evolution requires a different type of strategic thinking than any other game. There is no battles or bloodshed--just peaceful creatures coexisting in a peaceful atmosphere. Just beware of the other creatures you do not control.
The game evolution, game of intelligent life is all about the player, a being at the beginning of the creation of earth, evolving to become an intelligent sentient life form. There are five life forms you need to become to win and every second is a long 30,000 years in the game, there are about two hundred creatures to become or evolve too.
As you play, historic events happen like falling of the asteroid that killed all of the dinosaurs. There is barely any fighting which kind of ruins the game. But for a non violent game, excluding all of the deaths of the dinos and "battles", it is still very good. Unlike other games like it, the game of intelligent life is real time, increasing your adrenaline.
The graphics on the game are kind of stupid, they are even worse than the graphics of run escape, which has a cube outlook. If you overlook that fact, you will like the game. It is kind of like civilization and a sim game.
The reproducing parts get a bit too tedious and make you bored with the game quick. The part of the game that is exciting is the *zoic eras, the dinosaurs make the game a lot more exciting and thrilling to the max. It is very cool that the eras' endings are marked by catastrophic things, for example, like I said before, the asteroid that annihilated the dinosaurs. The moving of the continents will screw you up if you don't know what you're doing but you will catch on pretty quick and beat it.
The game is so cheesy that anyone can play it without being offended. It does suck that the game is very, very, very educational and make you loathe it with all you got. The third person perspective might get on your nerves if you don't like seeing things far away, it is still good for an evolution game. Half of the screen is taken up by an info bar and the top still has a toolbar.
These facts and the isometric graphics tell you it's an old game but playing it will change your mind. This is a realistic strategy game and it is well balanced. Anyone who likes RTSs will like this game. You can play with up to six other players in this game.
In my opinion the most "realistic" and fun strategy game ever made about scientific evolution, Evolution from Greg Costikyan is a unique, well-designed, and very well-balanced real-time strategy game that brings the concepts of evolution to gaming in such a way that makes the game both engaging and educational. The premise: "More than 360 million years ago, life crawled out of the ocean. Yesterday, a hairless plains ape learned to talk and to make fire. In between, amphibians, dinosaurs, pterodactyls, mastodons and saber-tooth tigers came and went. Welcome to Evolution, where life evolves at breakneck speeds 30,000 years per second! You are thrown into this evolutionary maelstrom. To survive, your creatures must fight ferociously and strategically to evolve into intelligent life. You battle up to five other players, attacking them, crowding them out of prime feeding ground and striving to grab key positions on the Tree of Life. As if your opponents aren't challenge enough, the Earth itself is in constant flux. Continents drift and collide, sea levels rise and fall, glaciers advance and retreat, comets and asteroids strike the earth, enormous volcanic eruptions spew lava in all directions, supernovae irradiate the world. Can creatures thrive or will competitors and the elements wipe you out?"
Although it is similar to SimEarth and SimLife in many aspects, Evolution is fundamentally a different game because of its emphasis on strategy - and therefore probably the world's first program based on evolution to be qualified as a "game" (as opposed to Maxis' "software toys"). There is a pre-defined goal: be the "best" survivor in this historic world. You do this by accumulating score: similar to Civilization, the game ranks you using several criteria. These include size of population of your "clade" (i.e. your original species and all the species that descend from it), number of times your clade evolves a new species, and evolving the first intelligent species. Although you do not have to be the first to evolve the first intelligent species to win, it is much easier to win if you do because doing this gives you 50% point increase. This goal is easier said than done, since you have to deal with a myriad of natural disasters (including dramatic meteor showers and volcanic activities, to name but a few) in addition to opponents (which can be either computer- or human-controlled). Crucial to your success is the decision on what species to evolve next. While there are more than 170 unique species available, only one player in the game can evolve into a specific species at a time, making it a real challenge to evolve those critical species before other players in the game beat you to it. Many in-game charts and graphs are indispensable to your strategy, as well as the complex and awe-inspiring "Tree of Life" that gives you exact breakdown of requirements for evolving species. The Tree of Life is a bit hard to read because the text and the lines are so small, but that is a minor gripe compared to the overall excellence of the game.
Similar to most real-time strategy games such, you control and manage all 'units' of your species directly. Battles are unavoidable, especially when someone beats you to a species that is critical for evolving into that intelligent race you are researching. True to history, while you are busy trying to survive, the environment constantly changes - tectonic plates and whole continents shift, resulting in dramatic changes in the survivability of your species. This requires you to constantly monitor the environment and adjust your strategy accordingly, making for an exciting and rewarding experience. I learned a lot more about evolution while playing this game than I ever did in school :)
The "bells and whistles" components are all up to par, and add to the experience. Graphics is very good - you can tell which species it is by its icon and animation. Discovering your species' characteristics and preferences is half the fun, and evolving them into new species is the other half. To round things off, up to six players can compete via serial modem, LAN, or the Internet. Despite a major omission in the first release that saw the curious absence of "historical Earth" scenario, you can still download that from the game's official website at Discovery Channel among other places. When all is said and done, this is one of the few RTS games I played into 3-4 a.m. - and I never learned this much while playing Starcraft ;) Highly recommended to RTS fans and anyone who is interested in evolution of life on Earth.
People who downloaded Evolution: The Game of Intelligent Life have also downloaded:
Enemy Nations, Exploration (a.k.a. Voyages of Discovery), Gary Grigsby's Pacific War (2000), Fast Food Tycoon 2, Empire Deluxe, Fields of Battle, Gary Grigsby's World At War, Europa Universalis: Crown of the North
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