Players pilot giant walking "Wanzer" war vehicles into futuristic battle in Front Mission Evolved, the fourth game in the Square-Enix series to reach North American consoles. The title's "evolution" from previous Front Mission games marks a major switch in playing style, from turn-based tactical combat to fast-paced third-person shooting. Missions are set in sprawling urban environments, where collateral damage can be a factor. As they gain experience and treasure by accomplishing objectives, players can purchase custom improvements for their Wanzer walkers. A bullet-time styled feature allows players to temporarily slow the action down, for super-accurate, high-velocity shooting against multiple targets. Set in the second half of the 22nd century, the game's sci-fi plot involves sabotage of an orbital elevator and the international adversities that follow. Players take the role of a mechanic named Dylan Ramsey, who runs into some trouble with authorities and is forced to join the military. While he may not be the most willing soldier at the start, the know-how to fix damaged mechs in the field comes in handy. In some sequences, Dylan must leave his Wanzer, and play continues with him on foot as he enters buildings and other interior locations to complete mission objectives. Unlike earlier games in the series, Front Mission Evolved was developed by third-party studio Double Helix, a division of the Foundation 9 group whose previous work includes G.I. Joe: The Rise of Cobra.
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Deep Black, Garshasp: Temple of the Dragon, Dead Rising 2, Dark Void, G-Darius, Frontlines: Fuel of War, Front Mission: Gun Hazard, Earth Defense Force: Insect Armageddon
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