Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain obstacles or hazardous spots that would kill off the main character.
One of the better know classics is definitely an oldie but a goodie by the name of Congo Bongo.
You are an explorer in the deepest darkest jungles of African Congo and a primate (probably a gorilla) tickles you while you're asleep. Now we can't have that, can we?
And now comes the fun part - catching the ape and getting some payback!
It's a simple arcade type of a game, where you need to jump, skip and avoid obstacles and come across the stage in order to progress.
The game can be played with either keyboard or a joystick and you can turn the sounds on and off. And you can even play in two player hot seat mode!
Congo Bongo is an extremely faithful port of Atari's famous jump-n-run platform arcade game, which in itself is a blatant ripoff of Donkey Kong, presented in Zaxxon-style isometric perspective. When the game begins, Bongo the gorilla just gave you, an innocent sleeping hunter, "hotfoot". Naturally, you vow revenge on Bongo for this cruel prank. Throughout four levels of the game, you will run, jump, and climb your way through a dangerous jungle while avoiding various animals and projectiles. The game includes the introductory animations and sliding screen transitions from the arcade level-- something not commonly seen in PC conversions. Gameplay is quite fun, although Congo Bongo suffers from the same problem of Zaxxon PC version: the very limited 4-color CGA palette makes it very difficult to gauge distances between objects, so any illusion of 3D is almost nil. Still, it is one of SEGA's better arcade conversions, and well worth a look for fans of the original.
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