If you like Quake and Duke Nukem, there is no way you can't like Doom, one of the original first-person shoot-em-up games created (Wolfenstein started it, baby!). The good thing about game designers is that they know what the public wants: a place to release their pent-up agression and frustrations. What better way to express your inner rage than in the corridors and catacombs of Doom?
Your mission is simple; kill 'em all before the evil demons take over the planet...or something like that. You begin with only a pistol to fend off Hell's scourge, but lucky for you some former soldiers, (the ones now zombified) dropped some heavy artillery for you to pick up and use at your own discretion. Although it is quite fun holding down the trigger and riddling anything with a full clip's worth of shells, it would be smarter to conserve your ammo just in case you run into one of those wicked Barons.
You should also utilize the 'strafe' (side-to-side) technique, for it will help you in many a tight situation. For instance, if you know an evil baddie lurks around the corner waiting for you to casually step into its line of fire, it would be best to strafe around the corner, fire, and strafe back to where you were. Not only do you kill the enemy, but you also get to split the scene without a scratch. Very useful against powerful enemies, (Barons again..) who could cut you down with one or two hits. Use it.
Doom also allows multi-player (aka Deathmatch) play. When you're sick of using the demons as target practice, hook up over the Internet or by modem and challenge someone as bloodthirsty as you. There are many homemade maps (.wads) out there that people have created solely for Deathmatch play, so the possible levels are endless. Plus, where else can you kill your friend and not do time?
In conclusion, Doom is one of the more simpler 3D shooter games ever made. No jumping, no looking up or down..just straight killin'. Sounds like a lot of fun to me.
Graphics: Some of the map layouts are excellent, but every once in awhile the computer gets confused and things overlap...oh well.
Sound: Groans, gasps, gurgles, and the sound of collapsing guts...yummy.
Enjoyment: What's not to like about bloody savagery? It ranks right up there with eating and sleeping...
Replay Value: How fast can you get to the end? How fast can you kill everything and get to the end? Non-stop enjoyment with Deathmatch, too.
The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to Hell. Phobos base is overrun with demonic creatures, and the whole of Deimos simply vanishes. A squad of marines is sent to Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons.id Software's follow-up to their genre-defining Wolfenstein 3D, DOOM is another first-person 3D shooter: full-on action seen from the space marine's perspective. Like Wolfenstein, the game consists of distinct episodes, playable in any order. The first episode, Knee-Deep in the Dead, takes place in the Phobos base and is freely available as shareware. The full game continues on Deimos in The Shores of Hell and culminates in Inferno, the final episode which takes place in Hell itself (the Sega 32x version lacks this episode).
The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the way, the only way to get there is through killing them. Switches and buttons must be pressed to advance at certain points and often color-coded locked doors will block the way - matching keycards or skull keys must be found to pass.
The game's engine technology is more advanced than Wolfenstein's, and thus the levels are more varied and complex. The engine simulates different heights (stairs and lifts appear frequently) and different lighting conditions (some rooms are pitch black, others only barely illuminated). There are outdoor areas, pools of radioactive waste that hurt the player, ceilings that come down and crush him, and unlike Wolfenstein's orthogonally aligned corridors, the walls in DOOM can be in any angle to each other. An automap helps in navigating the levels.
Stylistically, the levels begin with a futuristic theme in the military base on Phobos and gradually change to a hellish environment, complete with satanic symbols (pentagrams, upside-down-crosses and portraits of horned demons), hung-up mutilated corpses and the distorted faces of the damned.
DOOM features a large weapon arsenal, with most weapons having both advantages and drawbacks. The starting weapons are the fists and a simple pistol. Also available are a shotgun (high damage, slow reload, not good at distances), a chaingun (high firing rate, but slightly inaccurate in longer bursts) and a plasma rifle (combining a high firing rate and large damage). The rocket launcher also deals out lots of damage, but the explosion causes blast damage and must be used with care in confined areas or it might prove deadly to the player as well as the enemies. Two further (in)famous weapons in the game are the chainsaw for close-quarter carnage, and the BFG9000 energy gun, that, while taking some practice to fire correctly, can destroy most enemies in a single burst. The different weapons use four different ammunition types (bullets, shells, rockets and energy cells), so collecting the right type for a certain gun is important.
The game drops some of Wolfenstein's arcade-inspired aspects, so there are no extra lives or treasures to be collected for points, but many other power-ups are still available. Medpacks heal damage while armor protects from receiving it in the first place. Backpacks allow more ammunition to be carried, a computer map reveals the whole layout of the level on the automap (including any secret areas), light amplification visors illuminate dark areas and radiation suits allow travel over waste without taking damage. Also available are berserk packs (which radically increase the damage inflicted by the fists) as well as short-time invisibility and invulnerability power-ups.
The enemies to be destroyed include former humans corrupted during the invasion, plus demons in all shapes and sizes: fireball-throwing imps, floating skulls, pink-skinned demons with powerful bite attacks and large one-eyed flying monstrosities called Cacodemons. Each episode ends with a boss battle against one or two especially powerful creatures.
DOOM popularized multiplayer in the genre with two different modes: Cooperative allows players to move through the single-player game together, while Deathmatch is a competitive game type where players blast at each other to collect 'frag' points for a kill and re-spawn in a random location after being killed.
The 3DO and Sega32x ports lack any multiplayer modes, though the other ports retain the DOS versions multiplayer to varying degrees.
©2019 San Pedro Software Inc. Contact: , done in 0.005 seconds.