In this arcade side-scrolling shooter, you are a pilot of space jet sent to infiltrate some planet, Kaeon. Your way to the core of this planet will be perilous, because its environment is full of different enemies. You have to pass six stages (Orbiting Defence Station, Atmosphere, Alien Forest, Capital City, Underground, and the Core) till the successful final.
Your space jet has 3 kinds of fire weapons (activated by different keys) and extras, which power may be increased with power-ups collected during your flight. Standing, flying, or moving enemies are shooting at you as well as powerful Bosses block your way to the victory.
The options allow you to define the rate of your and enemy shots, ability to die by collision with walls or enemies, etc.
When you finish the level, the password will be given to you to continue your progress from this point. The top scores will be stored also.
Kaeon is a little SHMUP that was never finished, with only three short levels, so-so graphics and an extreme difficulty. It's a little pity though, because it had potentialities: five parallactic backgrounds were quite a rarity on a PC in 1992. Instead of the usual predefined levels, difficulty can be set through variables like the effects of wall collisions on the ship and the frequency of enemy fire - if you want, you can be invincible. The Bosses, though graphically shabby like the rest, are well done, with many parts to destroy before they succumb. Overall, Kaeon feels like an "embryo": if brought to the end of the development, the result could have been a nice game. Only for die-hard SHMUPS collectors.
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