This is a sound that will reverberate through your head long after you've finished playing Bodycount. It's the bloodthirsty scream of a terrorist rushing at you with his Uzi or Kalashnikov blazing and it is often the last thing you hear before the words "you have failed" appear on the screen. Try again? You bet you will!
The game itself is pretty straightforward. Armed with a large selection of weapons and a small amount of ammunition, you enter the UN Towers through the subway sewers. You'll fight off hungry rats and the odd sentry as you make your way upwards, floor by floor, shooting (or avoiding) armed men with checkered tablecloths on their heads, until you reach the penthouse level and come face-to-face with your final enemy. On each floor, there are booby-traps to avoid, hidden doors to discover, and surprise end-of-level bosses to dismiss before you can ascend to the next area.
If this sounds familiar, it should be to anyone who has sharpened his teeth on Doom or Duke Nukem. Fans of the first-person shooter will recognize the scenario and tactics involved here. What makes this game hugely playable is its simplicity and speed. It is easy to get into the gameplay, try a few new directions of travel, and figure out whom to kill for bonus ammo, body armor or health.
The famous Wolfenstein 3D game engine is used here, allowing the game to give the player an intense feeling of actually being in a corridor with a terrorist about to leap out (screaming the bone-chilling "Aieeeeeeeee!"). With all the surprise attacks and hidden enemies, you may find yourself using the 'save game' function fairly regularly.
Overall, this game is an excellent value for money. It doesn't pretend to be anything more than a challenging, fun, first-person shoot-'em-up (which is exactly what it is). You'll may even find yourself thinking, "just one more level..."
Graphics: Simple but well defined
Sound: Excellent sound effects
Enjoyment: Challenging and fun
Replay Value: Possibly not played again when all forty levels finally completed
In the year 2012, Foreign Terrorists led by the infamous Victor Baloch have taken control of the Twin "U.N towers" in the United States of America, capturing the leaders of the world who were holding a summit at the time.
As a member of the Governments "Elite Force", trained to take out terrorists when the talking stops, you must enter one of the towers through its maintenance area, which can be accessed through the sewers.
OBC has 40 levels with the first 5 taking place in the sewers where the player, strangely, fights off giant rats and mutants the manual calls Sludge Minions before they enter the first tower to take on the terrorists.
The weapons available to the player include a shotgun with infinite ammo, an Uzi, Galil, Flame Thrower and Grenade Launcher (though it functions like a Rocket Launcher).
The aim of each level in OBC is to kill a certain number of terrorists on a map before using one of several elevators or stairs to go up to the next floor.
OBC pioneered many features including controllable allies (the other members of your squad that join you once you enter the tower). You can order them to follow you or to roam the floor killing all they find. The player can also freely jump between their bodies in the games take on a lives system; as long as the team member they are in isn't killed there is no limit on this.
OBC also features a near fully destructible environment; the Flame Thrower can set bad guys, scenery and the level itself on fire, which could make movement extremely hazardous for the player, especially as the fire randomly spreads. The Grenade launcher meanwhile can destroy any wall (with some hard coded exceptions).
Like Blake Stone OBC also features textured floors and ceilings. Though unlike Blake, OBC could have several different floor textures on the same map. However OBC's floor/ceiling graphics were partially parallax meaning they appeared to "warp" as the player moves around.
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