You control Mike the Explorer as he makes his way through the treacherous Pyramids of Egypt. There are 100 cobra-filled chambers to live through, starting gas fires to burn the snakes as often as you can. Collect all the jewels in a chamber and you can exit and continue your thievery in another dangerous chamber.
Before I tell you something about the game I have to talk about the developer. His name is John Romero. He had done several small games (mostly in competition with his best friend these days) and some BIG games. The best known game of Mr. Romero was DOOM (where you hear him speak backwards in the last level: "If you want to win the game. You've got to kill me. John Romero") or Wolfenstein 3D. Knowing this makes us expect a good and addictive game then ...
Pyramids of Egypt 's story is told in a few sentences: You are "Mike the Explorer" who comes to the Egypt pyramids to steal (or maybe collect for a museum) all the diamonds of each of the 100 chambers. To protect the treasures from the thieves, the rooms are guarded by deadly snakes that kill with one bite. That's it.
You move our hero with the cursor keys. When a "deadly snake" comes your way you need to get your gas and light a fire that will kill the enemy. (Do this by pressing space - but be careful you must have a wall to the south east or south west of you!). When you run out of gas, additional cans will spawn if you're lucky enough. After collecting all gems a secret door appears and leads you to the next room (where you normally have to expect even more snakes). You are also rewarded with an extra life. Once you got killed you can see a bit of Mr. Romeros humor. You are not just dead like in other games. No, you die full of agony, bleeding and screaming (if the speaker beeps can be called screaming?!).
The sound and graphics are ... errm, let's say OK for 1989 when this game was released. A few beeps from the internal speaker and CGA graphics with, as a matter of fact, hardly any details. But graphics and sound is not what this game makes a good game. It's the simplicity! You do not need to read a 300 pages manual to play this game and that's fun. Just explore the pyramid and try to get the new high score. Fantastic! 5 out of 5 points for me! Another proof that a great game with 100 (!) levels needs less disk-space than its screenshots on our site.
The Pyramids of Egypt is an exciting computer game that lets you guide Mike the Explorer through the treacherous confines of an Egyptian pyramid. You must avoid the cobras at all costs; try your best to avoid the doors which slow you down.
Your quest is to recover all the jewels from the different rooms in the pyramid. If you collect all the jewels from a room, an exit door will appear in the upper-right corner of the room. Go through this door to the next mysterious chamber in the pyramid. Cobras protect the jewels. You can kill the cobras with fire. Lighting a fire will cost you one can of gas (you have 10 to start with), and you can only light fires on dry bricks. This is a detail which many players find confusing at first. Let me elaborate. If a dry brick is to your immediate bottom-right or bottom-left (depending on which direction you wish to light a fire), and the space directly above the brick is vacant, you may light a fire.
Forget about perspective -- you must juggle your perspective in this game to stay alive. Just experiment with lighting fires on the first level. You can light fires while other fires are burning. Study the instruction screens to get a picture of the fire-lighting situation. With every level you complete, you get an extra life. You will need these extra lives. After you use up all your lives, type in your name to register your score and see if you beat the old score.
Although John Romero has become one of the most celebrated designers of all time, he didn't just start with Doom or, for that matter, Wolfenstein 3D. Back when id was a small operation, Romero designed excellent top-down action games for the "Big Blue Disk" publisher Softdisk. This game, where you collect diamonds and power-ups while avoiding snakes, showcases Romero's knack for creating incredibly addictive games.
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