Scourge of Armagon is awesome. In fact, it's so good that it's better than Quake. Yeah, I know that's a pretty bold statement to make, but after playing this mission pack for a good, long while, there's no going back to the original.
You see, Scourge of Armagon features 3 new episodes that span 15 challenging, creepy and just plain wonderful levels. These new levels are light years beyond the original Quake levels, featuring new and improved graphics and textures, better use of dynamic lighting effects and more inspired, well thought out level designs. Hipnotic, the level designers, should be commended for coming up with some of the devious monster and level traps. For the first time in many years, I got the sensation of playing Doom again - pick up an item to reveal a trap that results in lots of monsters warping in, or walls falling down to reveal enormous saw-blades waiting to cut you in half. Needless to say, these levels are great.
The levels aren't the only thing that makes this game better than Quake. Hipnotic had a few more inspired ideas up their sleeves in the making of this game. There's some new items you can pick up. One comes to mind called the Horn of Conjuring. What this little do-dad does is conjure up your very own monster, who will fight for you. Sometimes you can even get the massive Shambler on your side to devastate the enemy hordes. And speaking of the monsters, there's some new ones in Scourge of Armagon. There's the Centroid which can only be described as a mech-like scorpion that shoots nails at you and one of the most inspired enemies I've ever seen - the Gremlins. The Gremlins hop around, laughing and making funny noises to give you a false sense of security. But these things are really devils in disguise. You see, they like to steal your weapons and use them against you. There's nothing worse than to have your rocket launcher stolen from you, used to kill you and have the Gremlin come up to your dead corpse and rip you apart! Speaking of weapons, this mission pack adds a few to the mix. There's the laser cannon that bounces off walls, the proximity mine launcher, which is kind of like a grenade launcher, except the mines can stick on the walls and explode when they detect movement and the Mjolnir which is a gigantic hammer that emits lightning upon hitting the ground.
This is a great mission pack that actually outdoes the game on which it was based. Scourge of Armagon is a Quake fan's dream - better and bigger levels, new weapons, new enemies, new items and a greater challenge. This is a truly great package.
Graphics: The textures and lighting used in this game are very detailed and look great. Everything has dark overtones and looks quite scary. The monsters are scary and there's lots of neat weapon effects.
Sound: The ambient sounds are amazingly creepy, adding a real scare factor when monsters jump out from dark corners.
Enjoyment: This mission pack is light years beyond Quake in every category. The levels are inspired and down right scary, the new monsters, items and weapons are all very good and it's a lot more fun.
Replay Value: These levels will keep you busy for quite some time. There's only one new deathmatch level, but it's pretty good.
Shub-Niggurath and her minions have been defeated, but that doesn't mean that Quake's forces are finished. Arriving back at home base, you find it overrun with more of the hellish creatures. Armagon, another one of Quake's lieutenants, wants to continue where Shub-Niggurath failed. It's up to you to stop Quake once more.
Scourge of Armagon is the first official mission pack for Quake. It contains 15 new single-player levels spread over three episodes, a new deathmatch level, and new monsters, weapons and power-ups.
There are two new monsters: The Centroid is a huge mechanical scorpion who uses his sting for close attacks and two nail guns implanted in his claws for firing from afar. The Gremlin is a small and fast creature which can steal the player's weapon and use it against him.
New weapons include the proximity mine launcher, which fires grenades that will attach themselves to walls, ceilings or floors. The grenades are motion-sensitive and are triggered when creatures walk near them. The laser cannon fires energy blasts, which can bounce off walls, possibly coming back at the player or hurting another enemy. The final new weapon is the Mjolnir, being the hammer of Thor. Running on energy cells, it sends out bolts of lightning at enemies when hammered on the floor.
Among the new power-ups are the Empathy Shield, which gives some of the damage received by the player back to the attacker and the Horn of Conjuring, which summons a creature to fight by the player's side.
People who downloaded Quake Mission Pack No 1: Scourge of Armagon have also downloaded:
Quake Mission Pack No. 2: Dissolution of Eternity, Quake, Quake 2, Quake 4, Quake 3 Arena, Shrak for Quake, Malice: 23rd Century Ultraconversion for Quake, Final DOOM
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