Acting as a sequel to the 2008 theatrical release starring Angelina Jolie and James McAvoy, Wanted: Weapons of Fate drops players into the heat of the action approximately five hours after the movie's conclusion. The game begins with Wesley Gibson chasing after intruders who have stolen some of his father's personal items, an event that touches off an action-heavy journey through various assassin fraternities around the globe. Designed to retain the visual flair of Timur Bekmambetov's film while also staying true to Mark Millar's comic book series, Weapons of Fate finds Wesley, and in some cases his father Cross, performing a violent ballet that includes a multi-layered cover mechanic, bloody knife fights, and brutal close quarters combat. Efficient kills earn players adrenaline, which can then be used to perform the series' signature "bullet curving" maneuver or engage in as slow-motion, Max Payne-esque "Assassin Time" shooting sprees.
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