The year 2127 marked the end of the great interstellar war. Twelve cultural empires declared peace among one another, ending the overt hostilities. In the aftermath, the galaxy is full of planets unclaimed to any particular government. As a starship captain, you have been commissioned to explore space for these available worlds and conquer them for the glory of your race.
Command Adventures: Starship is a game focusing on exploration, space combat and ground combat. The player chooses from among 12 races and begins at a starbase. Options are available to hire crew members, buy new ships and new equipment. Leaving the starbase, the player controls space flight from an overhead view. They may encounter combat with alien ships which is also handled from this view. Upon discovery of a planet or a disabled ship, the player can land/dock and send an away team to secure the area. Away team members are selected from among the crew and available equipment. Planets must be secured by including Engineers on the away team who are able to build an Isolation Grid from the four corners of the map. Money is earned through capturing alien weaponry or conquering planets.
Command Adventures: STARSHIP is a decent space combat action game that plays similar to Accolade's classic Star Control 2, but without the intricacies of any storyline to get in your way ;) Well, okay, there IS a plot, but it's tangential at best: it is the year 2127 galactic standard time, at the close of the Galactic Wars. You purchase a starship to explore regions unknown and extract untold riches from distant galaxies. Your treacherous enemies plot revenge. Pirates and bloodthirsty alien beings wander the universe, randomly attack ships like yours, plunder peaceful planets and kill without warning. It is a gritty, nasty time. You will not let that dater you. The time is now to bravely go forth, to explore and seek your fortune! Your mission as starship commander is one of acquisition. You are hired by your civilization's government to establish a foothold on planets that were unclaimed after the war.
Okay, now that we've got the very sappy plot out of the way, we can get into the nitty gritty of how the game plays. It's quite an interesting and varied game, although I found the interface a little too hard to get the hang of, and the combat a little too repetitive after the first few battles. To the game's credit, though, it has many features that no other game can boast. The best feature is the randomized world: it's never the same game twice in Command Adventures, since the game completely regenerate the universe every time you play. You can also custom-configure more than 50 ships to your requirements, with more than 80 weapons, shields, and engine systems. The gameworld is vast: over 50 worlds awaits your fleet, with six different types of textured-mapped planetary surfaces. Ultimately, though, I find the game too repetitive and shallow for my taste for lack of strategic overlay. But if you like action games with minor elements of strategy and an excellent ship design interface, Command Adventures may fit the bill.
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Colony 28, Commander Keen 6, Commander Keen, Commander Keen 2, Codename: Gordon, CyberMage: Darklight Awakening, Combatrobo Zakato, Comix Zone
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