How deep can you go? In Pitfall you manoeuvre your ship down a seemingly neverending shaft while avoiding the rock edges and disembodied faces. Use the left right keyboard keys to move your ship side-to-side and use the up and down arrows to slightly speed your ship up or slow it down. Hitting rock faces will take points off your hit-points but hitting those creepy floating faces will mean instant death. Your ASCII graphics ship has ten hit points to start with. Five additional points are rewarded as you manoeuvre further down deeper into the shaft every three thousand points. Occasionally you will find a floating star in the depths which will reward you a bonus of two hundred points. There are no multiple attempts down the shaft. Each destroyed ship means you must start all over again.
Pitfall is a loveable old ASCII game. It's a horizontal faller (aka "Wrist Killer") in which you use your arrow keys to maneuver your ever-falling ship through a corridor of walls and enemies (Burning Faces). While you cannot move upwards you can use the up key to hover and move sideways, which means you can get around more dangerous areas, but every time you hover, your ship naturally goes further up the screen, so you need to accelerate downwards continuously whenever you can to be able to hover as necessary again once you get furtherdown into the pit.
Your ship has a certain amount of Hits (hit points) which decrease by 1 each time you crash into a wall, and hitting a Burning Face means instant death. Eventually the enemies become more numerous and the walls get ever closer and more difficult to navigate around, and while you gain more Hits every 30 seconds or so, eventually you'll crash into one wall too many and explode.
I've often referred to this game as the Original Coffee Break, which is what it is; a frustrating and wrist-murdering game that kills a few minutes whenever you have them.
Cheap ascii fall-down-the-pit game.
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