Early into the 24th century man was on the verge of extinction. Before stellar colonization, war loomed close on Earth as its people cried out in their millions for food. Then, we were visited.
The Krellans came to our aid like avatars from the far reaches of space to teach us their way to live with ourselves in union.
With them, the Krellans brought a new wave of technology, unprecedented medicine, and best of all, the wisdom of peace. Farming and agricultural needs were met and bettered with their help in our colonisation plans. No more would man starve or fight for an acre of corn.
Our new found friends slowly led us away from Earth and taught us the ways to perfect terra-forming techniques to solve our ever constant population and resource needs. Since the Krellans first made contact with man many new worlds have echoed to the sound of man's foot fall and we now stand at the threshold of the entire galaxy. In this, man's new hour we live as man was intended...peacefully.
The year is 2425. This is the golden age of man, a time of hope. But given time, any foundation can crumble...
A first person SciFi-Simulation ... as an young rookie pilot you have to prove yourself in 11 campaigns, each with 4 highly strategic missions. You have hatred in your heart and become driven by one compulsion ... RETRIBUTION !
Decent 3D shooter from Gremlin that tries hard to enhance the immersion with Wing Commander-style 'interactive screens' between missions, but didn't quite succeed due to insipid plot and writing. The plot: as the name implies, fight to avenge the fallen of your race that have been 'harvested' by the evil Krellans (no relation to Star Fleet games). Cutscenes and digitized speech both add to the atmosphere, but unfortunately the plot doesn't get better than the very simplistic kill-the-aliens premise. Between missions, you can wander around in the base talking to different characters (who look remarkably similar to pilots in Wing Commander 1), who often have tips or info on the backstory. The writing is sub-par, however, making these 'interactive scenes' little more than a waste of space.
The good news is that true to Gremlin's reputation as developer of some of the best in-game 3D graphics, the 3D landscapes in Retribution are very smooth and detailed, with good gouraud-shading effects similar to NovaLogic games. Gremlin touted their technology as 'logi-scape real time landscape generating technology incorporating new "Deep Horizon" format,' and the results are great to look at. Retribution is a very challenging game that gets very hard very fast. With eleven major campaigns, each with 4 highly strategic missions, and 8 training missions to enhance performance, Retribution will keep the most expert of pilots occupied for some time. Recommended, but only for veteran gamers who are looking for a furious space combat game without the need for an engaging plot.
How to run this game on modern Windows PC?
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