Year is 2055, energetic resources are nearly depleted. The B.A.E.R. (Bureau of Advanced Energetic Resources) had discovered the first deposit of praxillium, a new fissile element, more powerful than uranium, and not producing any nuclear Waste. After an explosion, the mining site remains silent, so the B.A.E.R. send the S.T.O.R.M to go and see what is happening. You are Andy Steale, pilot of the Submersible Tactical Operational Reconnaissance Module.
The game is mainly a side-view Shoot'em up. You can use a robotic arm to pick up devices, you can send scuba divers to go in thinner passages). There is also 'interactive shooting' phases (rail-shooter with prerendered cinematic background).
S.T.O.R.M. is a horrendous 3D underwater action game developed by ASC Games back when they were known as American Softworks. Your goal in this sci-fi action fest is simple: kill everything in sight by piloting a futuristic submarine called S.T.O.R.M.. Decent graphics and plenty of weapons can't save the game from mediocrity. The levels all look the same, with very little to liven up the drab blue of background graphics, and the enemies are ridiculously easy to kill. I can't think of any redeeming value in this game at all - especially when there are far better games of the same type: Sub Culture and Subwar 2050 comes to mind.
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S.C.A.R.A.B. (a.k.a. SCARAB), Tunnel B1, Star Crusader, Project Paradise, Saban's Iznogoud, SandWarriors, Strike Point: The Hex Missions, Retribution
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