In Zero Divide, you play as a computer caretaker who must fight off members from the group XTAL and crash the system before the time runs out and critical information is leaked to the world. You go up against ten fighters and two hidden bosses with a variety of moves such as the Hyper Headbutt, Blind Man Slash, the Tomo Vortex Throw, and the Bloody Pack. Watch the action with four camera angles with a rotating 360-degree view. The onscreen diagram keeps you informed of your character's damage, and allows you to plan your strategy for the next attack.
Zero Divide is an ambitious 3D fighting game that has a lot of potential that is thoroughly wasted by bad controls and repetitive gameplay. The result is a very average game that beat 'em up fans can safely ignore.
The style of Zero Divide closely resembles One Must Fall: 2097 and Rise of the Robots, except its quality is squarely in between the greatness of the first game and the trash-iness of the second. The robots fighters are well-designed enough, but the way they fight is horrendous. It is almost impossible to perform combos consistently, the fight keys are awkwardly placed, and the moves are repetitive.
For its credit, the game does offer several features that you don't normally see in a fighting game. There are many neat unlockable goodies (including a comic strip, a replay gallery, and a timer of your battle time), and there is even a cool (albeit out of place) mini-game that puts you through three levels of fun side-scrolling shooter game called Phalanx. It is too bad that the actual game is too banal to make the overall game stand out from the crowded. Worth a look for a few minutes, then you will be going back to Tekken or, more appropriately, OMF: 2097.
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