The sequel to Heretic continues the first-person fantasy combat that distinguished its predecessor. Instead of guiding a lone protagonist, you can now choose from three distinct characters: a fighter, cleric, or mage. Each character possesses special abilities and is individually rated in four attributes: speed, armor, magic, and strength. Characters can acquire up to four class-specific weapons to use against an assortment of evil creatures. In addition to the melee- and projectile-based combat, the game features several puzzles and traps to overcome or avoid.
You'll witness poison darts, spikes, crushing walls, collapsing bridges, earthquakes, bottomless pits, and other dangers while activating switches or finding keys to trigger events. Locate ancient artifacts to imbue your character with new powers. The single-player adventure spans five episodes, each comprised of multiple levels linked together by "hubs." Multiplayer support is also included via LAN (four players) or modem (two players). Challenge friends to a deathmatch or work together in the cooperative mode. Like its predecessor, Hexen uses an enhanced version of the Doom engine to create its pseudo-3D worlds.
Hexen is the sequel to Heretic. While the Heretic was destroying D'Sparil, the other two Serpent Riders have come to your dimension and slaughtered everyone. Or so they thought. Three humans have managed to escape with their lives and now seek vengeance against the Serpent Rider Korax who remains in their world.
Like Heretic, Hexen is a fantasy game based on an enhanced DOOM engine. All of Heretic's innovations like vertical looking, flying, and the inventory system have been carried over. The new major changes this time around are three characters for the player to choose from and the level hub system. The characters are the Fighter, the Cleric, and the Mage. Each one has four unique weapons and different levels of speed and armor.
The hub system steps away from the traditional "single levels stringed along into episodes" system which had been carried over into the FPS genre from sidescrollers and made popular by Wolfenstein 3D. In Hexen's hub system each episode is still made up of interconnected levels, but most of the levels are connected to a single "hub" level through portals. There are also portals between some of the "spoke" levels. Many of the puzzles in Hexen require travel back and forth between different levels.
Other innovations in Hexen included weather effects, jumping, earth-quakes, and destructible objects such as trees and vases.
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