Blockage is a playable Arkanoid clone in minimalistic format. The size of the executable is only 9K - which is the assembly language in a nutshell. Everytime I find a cool game created in assembly, it impresses me. The gameplay is of course familiar but the author has added a few power-bricks (cascade bricks, steel bricks, etc), a parallax background of starfriends, among other things. The whole game is intentionally wrapped in secrecy. For instance there is no menu, no description of the various brick features, no level indicator, and last but not least the number of levels are unbeknownst to me and everyone else who hasn't completed every level (the author didn't want to reveal that, when I asked him). Given this background, I have passionately played this game just to know the answer...
Blockage is your basic breakout clone. You have to keep your ball from getting past you and you have to destroy all of the bricks. There is one or two blocks in each level that you have to hit before you go onto the next level. If you hit it at the beginning, everything explodes and you get all of the points. If you hit it at the end, all of the bricks are gone so you already have all of the points so you just go to the next level. You can collect the hearts for extra lives. Everytime you hit a break, it explodes, sending debris everywhere so you have to pay attention or you might lose your ball in the confusion. There is no sound or highscore list. There also aren't any power-ups. It's just your basic, no frills, breakout game.
How to run this game on modern Windows PC?
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