Mixture of action and puzzle elements. Collect items by jumping back and forth between several platforms. In later levels shape and function of these platforms changes and obstacles are added.
Before you is a game in which you will get tired of bumping, but still you will always want to bump more and more. Why? Because this old game is made for bumping (that's at least what the name of the game tells us).
In the game, your goal is to collect everything that can be collected - except lives, which you CAN collect, but you don't have to. When you've finished collecting "everything", the level's exit-portal will appear. Just jump over the portal and you have completed a level. Not every level will be as simple as the first few.
Don't think this is some kind of static game, where you have all your time to think about your next move. In this game there are different types of Unidentified Flying Objects that are ready to kill you each time they touch you. Try to avoid them; there's no way of killing them. The only thing you can do is run away or prepare a good trap. There are levels in which you have some time to figure out how to pass them, but only at the very beginning, when you aren't moving yet.
Thank God someone remembered to set a password for each world you enter (that means if you lose all your lives, just enter the password and you will find yourself again alive on the same world you were playing). I think without this option the game is actually impossible to finish.
All I should say about graphics is that the game looks much better in old EGA mode (I think many of you will agree with me). The sounds, again, are much better when they are played on old PC speakers than on Soundblaster.
Hope you will enjoy your BUMPING.
Bumby's Arcade Fantasy is a mediocre action-puzzle game. Easy game principle, the typical "steer a jumping ball through obstacle-filled rooms while collecting stuff" game with some nice twists. Very easy at first, gets more difficult and complicated in later levels. While the concept is interesting at first (for anyone who's never played Marble Madness, that is), the novelty quickly wears out from repetitive gameplay, boring level design, and in general just not enough surprises to keep things interesting. Fun for a short while, not much more.
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