As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary.
This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.
When LucasArts (then LucasFilm Games) released an adventure game based on blockbuster movie Indiana Jones and The Last Crusade in 1989, an action game based on the same movie was concurrently released, but never racked up as much sales or recognition as its adventuring brethren. This failure (by Lucas' standards) isn't so surprising, however, when fans get over the initial excitement and start to scrutinize the game behind the hit license. This game may be fun for a while, but soon the fun of watching Indy use his trademark whip wears off, and fans are left with a marginally above-average platform game where each new level looks suspiciously like the last. A very frustrating difficulty level also means that only diehard Indy fans will be compelled to finish this one... only to watch a disappointing ending that is little more than closing credits. Overall, this is another powerhouse license botched by game developers, and a reminder of why LucasArts should stick to its proven expertise in adventure games.
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