As a highly respected warrior, you are attempting to conquer as many regions as possible. This is a three-stage task, as first you must fight through hordes of fighters simply to reach the castle, and then you have to climb the various sections of the castle, before battling with its existing inhabitant.
The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high.
Onslaught is an okay platform game from Hewson that is not as original as their masterpiece Nebulus. Essentially, your character must battle his way through sideways scrolling screens of attacking hordes and reach the enemy banner. As the hordes are literally limitless and the platforms are scattered with mines, this proves to be quite difficult. You can bash the enemy to death, or use the magic spells that they drop when they are dead. With the numerous enemies, exploding mines, effects of spells and overly colorful backgrounds, the screen certainly demonstrates the old saying that war is organised chaos. The control system is adequate, and uses the function keys to select the different spells that you have collected. However, the main character doesn't jump very far and moves quite slowly. This can be slightly irritating, and feels like you are leap-frogging to your destination.
Apart from the odd shoot-'em-up sub section now and then, the game is a constant onslaught - hence the name. After you have slaughtered the 500th enemy sprite, it can all seem a little repetitive, and as such is really only suitable for a quick play now and again. Play it for the experience, but don't expect a classic.
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