In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.
James Pond is a game about a cod fighting against toys...
The evil Dr. Maybe is about to blow up Santa Claus' arctic toy factory and the only person, err fish, in the world who can stop him is James Pond, also known as Robocod. He is a superhero fish with a special armour that keeps him wet and makes him stretchy as hell. A cod? Stretchy? Yes! Quite uncommon for a platformer but he can stretch himself to reach even the highest points in the huge levels.
But back to the story. Dr. Maybe has hidden his bombs in Penguins. So the quest is to find the penguins and save Santa Claus, the world and the happiness of all children. But be careful! The bombs are protected by evil toys - such as card-birds, snowmen, teddy bears, snakes, trains, teeth, gingerbread-men and so on and so forth. After finding all penguins James just needs to find an exit and the level is done. Every few levels he faces a boss-villain. This can be a teddy bear or a snowman (or ...). While he just needs to jump twice on smaller enemies to get rid of them, these big ones take lots of hits until they explode. To make the mission easier, there are plenty of bonus items for extra scores, extra lives or extra power and even gimmicks like wings (to fly with) or umbrellas (that can be used as parachutes).
The colourful comic-style graphics is done very well and the sound is quite good (for the first 30 minutes - after that it kills your nerves). James himself is animated very good and fluently. The controls are just fine, too (cursor keys to run, jump and duck and space to stretch). So technically is there nothing in this game I can complain about.
The difficulty is a bit too easy at the beginning and (I must confess) I do not know how it is in the last levels. Oh and talking about the levels: Most of them are too huge and we have millions of different stages. It is quite fascinating to experience how tricky the level designers were. We find levels completely made of rubber (bouncy), golf clubs, candy, fur, levels in black/white, levels that are completely upside down and many more.
It is a nice game! Try it! It's a 4 for me!
A solid PC conversion of Millennium's 1991 Amiga hit James Pond 2: Codename RoboCod. RoboCod is a fantastic, colorful platform game which improves the genre with some very ingenious ideas. The star of the game is James Pond, a secret agent goldfish (yes, fish) who gets into all sorts of adventures on a dangerous mission to stop a madman. As MobyGames describes it: "l like the way the game comes with: Creative ideas like its all-time colourful super-scroll and the ability to play a level in a reverse angle... You no longer have to worry about blind alleys like you did in games like Gods: Scretch yourself up wherever you are (there is always something on the top to grab hold of!)" There's plenty of other neat ideas and very cool levels, such as non-stop running at the top of a toy train; flying in a bathtub while having a bath(!), and always feeling the action when you move with its "amazing gravity-impetus super-scroll."
RoboCod is simply a must-have for every fan of platform games. At least the Amiga version could be called one of the best games in its genre, but this PC conversion is still surprisingly well-done.
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